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RSorder OSRS: Setting Your Own Goals

 
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Stellaol



Joined: 15 Oct 2025
Posts: 3

PostPosted: Wed Oct 15, 2025 6:09 am    Post subject: RSorder OSRS: Setting Your Own Goals Reply with quote

Whether you're an Ironman gathering supplies or a main account looking for RuneScape gold profit, these minigames are worth your time.

Travel and Agility

The world of Gielinor is massive. Walking across the map can take 30 minutes-so efficient travel is crucial.

Agility - raises run energy regeneration so you can sprint longer.

Magic Teleports - unlock through training Magic or buying teleport tablets from the Grand Exchange.

Transportation Methods - unlock fairy rings, spirit trees, and amulets of glory as you progress.

Travel efficiency is a game-changer, saving hours over time.

Setting Your Own Goals

Unlike many MMOs, OSRS doesn't funnel you down one set path. You choose your goals:

Train combat for powerful weapons and bosses.

Master skills to unlock new money-making methods.

Chase pets, rare drops, or achievement diaries.

The game is most rewarding when you decide what excites you, then build your progression around that.

Final Thoughts

Starting OSRS can feel overwhelming, but it's also one of the most rewarding MMO experiences out there. With RuneLite plugins, smart settings, quests, and the help of the wiki, you can quickly move past the learning curve and start enjoying the endless freedom the game offers. Having enough OSRS gold can help you increase your freedom.

Experiment, set goals, and most importantly-have fun. Old School RuneScape is a marathon, not a sprint.

The Free-to-Play Ultimate Ironman journey has always been about chasing long-term goals with patience and consistency. In the previous milestone, You wrapped up a staggering 1,500-hour runecrafting grind, reaching the halfway point toward 99. With your inventory cleared and a fresh focus, set out on a new mission that would ultimately lead you to one of the most iconic weapons in Old School RuneScape: the rune scimitar.

Stocking Up at Ogres

The adventure began once again with ogre warriors. This spot has always been a reliable source of law and nature runes while offering passive prayer and crafting experience. Prayer, in particular, is my weakest skill in F2P, and every bit helps. Along the way, you hit some impressive milestones-level 105 Ranged and a massive 25 million Ranged XP. Rune stacks grew steadily, and the OSRS GP pile crossed 10 million, a welcome recovery after spending 40 million on arrows in the last episode.

But after hours of grinding, You realized ogres weren't the most efficient source of prayer XP, nor would you ever need hundreds of thousands of runes. It was time to switch gears.

A Risky Wilderness Grind

With stock of law runes, deep into level 42 Wilderness, where two nature rune spawns promised big returns. The method was simple: every two law runes spent telegrabbing natures would yield about seven nature runes. These runes are critical in F2P since they enable superheating, one of the fastest ways to train smithing.

Preparation was essential. You can pack swordfish for food-ditching my old pizza-making routine-and geared up as best I could. Wilderness trips are always dangerous, but the payoff made the risk worthwhile.

PKing Bots for Profit

While world-hopping between rune spawns, something unexpected: bot farms. Dozens of suspicious accounts lingered around caves and lava dragons. Out of curiosity, I began attacking them-and to my surprise, many went down easily, dropping loot ranging from rune platebodies to stacks worth 80k-130k.

Whether they were bots or gold farmers, I wasn't sure, but eliminating them became a side hobby. In the process, I pocketed 2-3 million cheap OSRS GP, turning what could've been a monotonous grind into something far more entertaining.

The Smithing Superheat Marathon

With a mountain of nature runes ready, I shifted into the next phase: training smithing through the superheat method. Equipped with a rune pickaxe, hammer, fire staff, and ores from the Dwarven Mine, I mined, superheated, and smithed bars in a continuous cycle.

The grind delivered consistent progress:

86 Smithing unlocked rune axes permanently.

87 Smithing opened up rune maces.

89 Smithing, the milestone level, allowed me to boost to create rune scimitars.

Alongside smithing, I gained levels in other skills. 95 Magic and 96 Mining came during this push, as tens of thousands of nature runes burned away in the forge. Even with crowds of bots cluttering the Dwarven Mine, I pushed through. By the end, the grind felt worth every click.

Forging the Rune Scimitar

Finally, with 89 Smithing achieved, it was time for the big moment. I smelted rune bars and walked to the anvil with anticipation. After more than 6,000 hours of progress, I forged the weapon every F2P player dreams of: the rune scimitar.

For years, I had been stuck using a rune sword. Now, at long last, my account wielded the true best-in-slot weapon for melee combat. The satisfaction was immense-a defining milestone in my journey.

Testing the Prize on Hill Giants

With the scimitar in hand, I returned to one of my favorite spots: hill giants. These classic F2P monsters provide prayer XP, giant keys, and useful rune drops. Prayer remains my slowest skill, so giants were the perfect training ground.

To optimize the grind, I remade a strength amulet and brewed strength potions using limp roots and red spider eggs. With boosts, the rune scimitar consistently hit higher numbers, making the grind more efficient and rewarding. I even snagged my first Obor kill on this account, adding another memorable moment.

Planning the Next Goals

While prayer is now my main active grind, I've set aside AFK time for flesh crawlers. They provide bone fragments, which are essential for body rune crafting, and also grant steady runecrafting XP. This dual approach-prayer while active, runecrafting while AFK-lets me chip away at two of F2P's slowest skills simultaneously.

A Note on Real Life

Outside the game, I've recently taken up painting again, experimenting with acrylics for the first time. My current project is a waterfall scene from a childhood memory. Just as in RuneScape, progress comes from patience and practice-one layer at a time.

Final Thoughts

The journey to the rune scimitar has been one of my most significant accomplishments in F2P Ultimate Ironman. More than 6,000 hours of persistence, countless risks in the Wilderness, and endless grinds led to this moment. Now, with the best weapon in hand, I'm better prepared than ever to push prayer, runecrafting, and eventually max every F2P skill.

If there's one lesson to share, it's this: don't obsess over efficiency. Play at your own pace, enjoy the process, and stay consistent. That's how progress is made-whether in RuneScape or real life.

Scurrius is one of the most accessible bosses in Old School RuneScape, designed as an entry point for players who want to dip their toes into PvM without being thrown into the deep end. He's straightforward, teaches you valuable combat fundamentals, and gives you a taste of prayer flicking-one of the most important mechanics in the game. If you've never killed a boss before, Scurrius is the perfect place to start.

This guide will walk you through who Scurrius is, how to find him, the mechanics of the fight, what gear to bring, and why he's worth your time.

Who is Scurrius?

Scurrius lives in the Varrock Sewers and is designed as an entry-level boss. He's not difficult, but his fight introduces you to mechanics like:

Prayer flicking between Protect from Melee, Ranged, and Magic.

Dodging AoE shadows to avoid unnecessary damage.

Managing adds, since he periodically spawns rats you'll need to kill.

Killing Scurrius gives solid combat XP per hour and offers a safe environment to practice skills you'll need for harder bosses later, such as Jad or the Inferno.

Getting to Scurrius

Start in Varrock. Teleport or run there.

Head northeast of the central square, near the city wall.

Look for the manhole (close to where the Romeo & Juliet quest NPCs hang out).

Climb down into the Varrock Sewers.

Walk east until you find the broken bars. Behind these bars lies Scurrius' lair.

When interacting with the entrance, you'll see three options:

Normal: Anyone on your world can join the fight. Scurrius has 1,500 HP here.

Private: A solo instance where Scurrius has 500 HP. Highly recommended for beginners.

Peek: Lets you check if anyone's already inside.

For learning purposes, always choose Private. The lower HP means shorter, less stressful fights.

Recommended Gear and Setup

The beauty of Scurrius is that you don't need end-game equipment to kill him. In fact, you can beat him in bronze armor if you're consistent with prayer flicks. That said, here are some setups:

Max Setup (for comfort): Elite Void, Fire Cape, Dragon Defender or Avernic, Berserker ring (imbued), Primordial Boots, and the Bone Mace. Activate Piety for maximum DPS.

Mid-Tier Setup: Rune or Dragon armor, a Rune Defender, and a Bone Mace or Dragon Scimitar. Protect prayers will do most of the heavy lifting.

Budget Setup: Bronze or Iron armor, a Rune Mace, and basic food like lobsters. The fight is still very doable as long as cheap OSRS gold you practice flicking prayers.
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